Blender 3D Keyboard Shortcuts

A printable reference for the most-used Blender 3D keyboard shortcuts (Windows + macOS + Linux — keys are nearly identical across all 3). Covers common file commands, general editing (transforms), tools (3D View), selection modes, view & navigation, animation & timeline, and rendering.

Bl

Blender Blender 4.x (Windows / macOS / Linux)

96 shortcuts

Common file commands11

  • New file
    CtrlN
  • Open file (.blend)
    CtrlO
  • Open recent
    CtrlShiftO
  • Save
    CtrlS
  • Save as (Save As)
    CtrlShiftS
  • Save incremental (Save Copy)
    CtrlAltS
  • Revert to saved
    CtrlShiftR
  • Append or link to library (Asset Browser)
    F1
  • Import file (FBX / OBJ / glTF / etc.)
    same
  • Export (FBX / OBJ / glTF / Alembic)
    same
  • Quit Blender
    CtrlQ

General editing (transforms)18

  • Select all
    A
  • Deselect all (in edit mode)
    AltA
  • Move (grab) selected
    G
  • Rotate selected
    R
  • Scale selected
    S
  • Transform mode cycle (move / rotate / scale)
    AltSpace (or W)
  • Translate (X / Y / Z axis only)
    GX / Y / Z
  • Constrain to X / Y / Z axis (during transform)
    same
  • Mirror selected (Mesh menu)
    CtrlM
  • Duplicate selected
    ShiftD
  • Delete selected
    X (or Delete)
  • Hide selected
    H
  • Hide unselected
    ShiftH
  • Show all (unhide)
    AltH
  • Toggle wireframe / solid
    Z
  • Toggle X-ray (see through selected)
    AltZ
  • Add menu (add mesh / light / camera / etc.)
    ShiftA
  • Search menu (in 3D View)
    F3

Tools (3D View)17

  • Select tool (left-click select / drag box)
    W
  • Cursor tool
    W
  • Move tool (in 3D viewport)
    G
  • Rotate tool
    R
  • Scale tool
    S
  • Annotate (with Annotate tool)
    D
  • Measure (with Measure tool)
    M
  • Add cube (mesh primitive)
    ShiftA → Mesh → Cube
  • Bevel tool (Edit mode)
    CtrlB
  • Extrude tool (Edit mode)
    E
  • Inset (face) tool (Edit mode)
    I
  • Knife tool (Edit mode)
    K
  • Loop cut (Ctrl+R)
    CtrlR
  • Vertex select mode (Edit mode)
    1
  • Edge select mode
    2
  • Face select mode
    3
  • Brush select in sculpt / paint mode
    B

Selection modes (3D View)10

  • Toggle select mode (Object / Edit / Sculpt)
    Tab
  • Box select (drag rectangle)
    Bdrag
  • Lasso select (free draw)
    CtrlLeft-drag
  • Circle select
    C
  • Select all in current mode
    A
  • Invert selection
    CtrlI
  • Add to selection (Shift)
    Shiftclick
  • Remove from selection (Ctrl)
    Ctrlclick
  • Border / edge ring selection
    CtrlAltRight-click
  • Select all linked (Ctrl+L)
    CtrlL

View, navigation, camera15

  • Frame selected (zoom to selection)
    Numpad .
  • Frame all (zoom to fit scene)
    Home
  • Toggle perspective / orthographic
    Numpad 5
  • Camera view (Numpad 0)
    Numpad 0
  • Front / Back / Left / Right / Top / Bottom
    same
  • Camera / world toggle
    Numpad .
  • Zoom in / out
    CtrlMiddle-mouse drag
  • Pan view (Middle-mouse drag)
    ShiftMiddle-mouse drag
  • Orbit view (Middle-mouse drag in 3D)
    Middle-mouse drag
  • Zoom to region
    ShiftB
  • Toggle wireframe / solid
    Z
  • Quad view (split 3D viewport)
    CtrlAltQ
  • Toggle fullscreen area
    CtrlSpace
  • Show / hide overlays (gizmos, grid)
    CtrlAltShiftB
  • Toggle wireframe (X-ray) of selected
    AltZ

Animation & timeline13

  • Insert keyframe on current frame (active property)
    I
  • Delete keyframe (active property)
    AltI
  • Add keying set (auto-keyframe subset)
    CtrlAltI
  • Clear keyframes on selected
    AltI
  • Play / pause animation
    Space
  • Play animation (alternative)
    AltA
  • Stop playback
    Esc
  • Jump to start / end of timeline
    Home / End
  • Jump forward / backward 10 frames
    ShiftRight / ShiftLeft
  • Jump to frame N
    type numberEnter
  • Toggle Auto Keyframe (record mode)
    K
  • Set keyframe interpolation (linear / bezier / constant)
    T
  • Set / clear pose marker (Armature / Pose mode)
    CtrlG / AltG

Rendering, file, preferences12

  • Render current frame (Eevee / Cycles)
    F12
  • Render animation (full timeline)
    CtrlF12
  • Play rendered animation (after F12)
    Space
  • Save render as image (PNG / JPG / EXR)
    AltS
  • Toggle render preview region (with Ctrl+drag)
    CtrlB
  • Preferences / Settings
    Ctrl,
  • Save preferences (Blender preferences)
    CtrlAltU
  • Quit Blender
    CtrlQ
  • Reload startup file (revert to default scene)
    CtrlN
  • Save increment file (Save Incremental)
    CtrlAltS
  • Toggle fullscreen (for current area)
    CtrlAltSpace
  • Open recent files
    CtrlShiftO
About Blender Shortcuts

Blender is the world's leading open-source 3D creation suite — used by ~10 million creators worldwide for animation, VFX, game assets, and 3D printing. Blender's keyboard shortcuts are uniquely efficient because of single-letter modal shortcuts (G grab, R rotate, S scale, X delete, E extrude) and Numpad-driven viewport navigation (1/3/7 for orthographic views, . for frame selected, 5 for perspective toggle). The keymap is nearly identical across all 3 platforms (Win/Mac/Linux). This reference card covers the most-used 80+ shortcuts across 7 functional areas: Common file commands, General editing (transforms), Tools (3D View), Selection modes, View/navigation/camera, Animation & timeline, Rendering/file/preferences. All entries are transcribed from Blender's official documentation. How to use - Pick your platform (Windows / macOS / Linux) at the top. - Search any feature name or shortcut text. - Click any row's Copy button to grab the key string. - Export PNG (2400×1140 landscape) for a wallpaper; PDF for a single A4 landscape page. Tips - G/R/S for Grab/Rotate/Scale — Blender's foundational transform trio. After pressing, X/Y/Z to constrain to axis. - Tab in Object mode toggles to Edit mode (and back). 1/2/3 in Edit mode for vertex/edge/face select. - Numpad 0 = camera view; . (period) = frame selected; 5 = perspective toggle; 1/3/7 = front/right/top. - Shift+D duplicate; Ctrl+R loop cut; E extrude; I inset; K knife; Ctrl+B bevel. - Space (in Timeline) play/pause; I insert keyframe; K toggle auto-keyframe. - F12 render current frame; Ctrl+F12 render full animation; F11 toggle fullscreen. Why this separate from other shortcuts? Blender is the only major 3D suite that uses single-letter modal shortcuts + Numpad-driven viewport navigation. Mixing with non-3D tools would dilute this specialized 3D workflow. Splitting keeps each focused.

Version 1.0.0